Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Requirements/PlaceAlongSpaceEdges.cs
2022-11-07 15:41:00 +01:00

28 lines
1001 B
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
{
var edgePositions = new HashSet<Vector2Int>();
for (var x = 0; x < space.rrDimensions.width; x++)
{
edgePositions.Add(new Vector2Int(x, 0));
edgePositions.Add(new Vector2Int(x, space.rrDimensions.length - 1));
}
for (var z = 0; z < space.rrDimensions.length; z++)
{
edgePositions.Add(new Vector2Int(0, z));
edgePositions.Add(new Vector2Int(space.rrDimensions.width - 1, z));
}
return edgePositions;
}
}
}