fix skybox clipping
This commit is contained in:
@@ -20,9 +20,9 @@
|
|||||||
|
|
||||||
void vert(appdata_img v, out float4 pos : SV_POSITION) {
|
void vert(appdata_img v, out float4 pos : SV_POSITION) {
|
||||||
#ifdef UNITY_REVERSED_Z // clip space [near 1, 0 far]
|
#ifdef UNITY_REVERSED_Z // clip space [near 1, 0 far]
|
||||||
float far = 0.00001;
|
float far = 0;
|
||||||
#else // clip space [near -1, 1 far]
|
#else // clip space [near -1, 1 far]
|
||||||
float far = 0.99999;
|
float far = 1;
|
||||||
#endif
|
#endif
|
||||||
pos = float4(v.vertex.xy * 2.0, far, 1); // quad xy goes from -0.5 to 0.5, clip space from -1 to 1
|
pos = float4(v.vertex.xy * 2.0, far, 1); // quad xy goes from -0.5 to 0.5, clip space from -1 to 1
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user