diff --git a/Assets/Portal/Assets/Materials/FullScreenDepth.shader b/Assets/Portal/Assets/Materials/FullScreenDepth.shader index 7ea6dcf..d8704d7 100644 --- a/Assets/Portal/Assets/Materials/FullScreenDepth.shader +++ b/Assets/Portal/Assets/Materials/FullScreenDepth.shader @@ -20,9 +20,9 @@ void vert(appdata_img v, out float4 pos : SV_POSITION) { #ifdef UNITY_REVERSED_Z // clip space [near 1, 0 far] - float far = 0.00001; + float far = 0; #else // clip space [near -1, 1 far] - float far = 0.99999; + float far = 1; #endif pos = float4(v.vertex.xy * 2.0, far, 1); // quad xy goes from -0.5 to 0.5, clip space from -1 to 1 }