merge EmissionToggle and EmissionColor into one, deprecates RingLight

This commit is contained in:
2022-11-18 10:31:35 +01:00
parent 99e0452379
commit d47599638f
10 changed files with 36 additions and 128 deletions

View File

@@ -203,6 +203,7 @@ MonoBehaviour:
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@@ -313,6 +314,7 @@ MonoBehaviour:
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@@ -436,6 +438,7 @@ MonoBehaviour:
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@@ -448,8 +451,6 @@ GameObject:
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- component: {fileID: 2447623283058598807}
m_Layer: 0
m_Name: Light
m_TagString: Untagged
@@ -534,31 +535,7 @@ MonoBehaviour:
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@@ -950,8 +928,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
animator: {fileID: 0}
ringLight: {fileID: 2447623283058598807}
ringLight: {fileID: 1320470883464003968}
ring: {fileID: 5086091638728871387}
--- !u!95 &2153737246840746917
Animator:

View File

@@ -1,4 +1,5 @@
using System;
using Escape_Room_Engine.Desert.Scripts;
using Escape_Room_Engine.Engine.Scripts.Modules;
using NaughtyAttributes;
using UnityEngine;
@@ -10,7 +11,7 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
private static readonly int LightFlash = Animator.StringToHash("Light Flash");
[BoxGroup("Internal")] [Required] public RingLight ringLight;
[BoxGroup("Internal")] [Required] public Emission ringLight;
[BoxGroup("Internal")] [Required] public Ring ring;
private Animator _animator;
@@ -32,11 +33,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
break;
case PuzzleEventType.Solved:
ring.Solved = true;
ringLight.Color = theme.solvedColor;
ringLight.color = theme.solvedColor;
TurnOnRingLight();
break;
case PuzzleEventType.WrongInput:
ringLight.Color = theme.puzzleColor;
ringLight.color = theme.puzzleColor;
_animator.SetTrigger(LightFlash);
break;
default:
@@ -47,12 +48,12 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
public void TurnOnRingLight()
{
ringLight.Active = true;
ringLight.active = true;
}
public void TurnOffRingLight()
{
ringLight.Active = false;
ringLight.active = false;
}
}
}

View File

@@ -4,7 +4,7 @@ using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(EmissionToggle))]
[RequireComponent(typeof(Emission))]
public class Crystal : MonoBehaviour
{
[Required] public Light crystalLight;
@@ -19,11 +19,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
}
}
private EmissionToggle _emission;
private Emission _emission;
private void Awake()
{
_emission = GetComponent<EmissionToggle>();
_emission = GetComponent<Emission>();
}
private void Start()

View File

@@ -1,37 +0,0 @@
using Escape_Room_Engine.Desert.Scripts;
using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))]
public class RingLight : MonoBehaviour
{
public bool Active
{
get => _emissionToggle.active;
set
{
_emissionToggle.active = value;
}
}
public Color Color
{
get => _emissionColor.color;
set => _emissionColor.color = value;
}
private EmissionToggle _emissionToggle;
private EmissionColor _emissionColor;
private void Awake()
{
_emissionToggle = GetComponent<EmissionToggle>();
_emissionColor = GetComponent<EmissionColor>();
}
private void Start()
{
Active = false;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a8f20dfd8ae64b4d87b98590269b7298
timeCreated: 1668704631

View File

@@ -3,7 +3,7 @@ using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(EmissionToggle))]
[RequireComponent(typeof(Emission))]
public class Symbol : MonoBehaviour
{
public float anglePosition;
@@ -17,11 +17,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
}
}
private EmissionToggle _emission;
private Emission _emission;
private void Awake()
{
_emission = GetComponent<EmissionToggle>();
_emission = GetComponent<Emission>();
}
private void Start()

View File

@@ -2,11 +2,15 @@
namespace Escape_Room_Engine.Desert.Scripts
{
public class EmissionToggle : MonoBehaviour
public class Emission : MonoBehaviour
{
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
internal bool active;
[ColorUsage(false, true)] public Color color;
private bool _previousActive;
private Color _previousColor;
private Material _material;
private void Awake()
@@ -16,19 +20,26 @@ namespace Escape_Room_Engine.Desert.Scripts
private void Start()
{
Changed();
ChangedToggle();
ChangedColor();
}
private void Update()
{
if (_previousActive != active)
{
Changed();
ChangedToggle();
_previousActive = active;
}
if (!_previousColor.Equals(color))
{
ChangedColor();
_previousColor = color;
}
}
private void Changed()
private void ChangedToggle()
{
if (active)
{
@@ -39,10 +50,10 @@ namespace Escape_Room_Engine.Desert.Scripts
_material.DisableKeyword("_EMISSION");
}
}
public void SetActive(bool to)
private void ChangedColor()
{
this.active = to;
_material.SetColor(EmissionColorNameID, color);
}
}
}

View File

@@ -1,38 +0,0 @@
using UnityEngine;
namespace Escape_Room_Engine.Desert.Scripts
{
public class EmissionColor : MonoBehaviour
{
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
public Color color;
private Color _previousColor;
private Material _material;
private void Awake()
{
_material = GetComponent<Renderer>().material;
}
private void Start()
{
Changed();
}
private void Update()
{
if (!_previousColor.Equals(color))
{
Changed();
_previousColor = color;
}
}
private void Changed()
{
_material.SetColor(EmissionColorNameID, color);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 59658196528346f7a5af3e879a1a8af1
timeCreated: 1668704714