requirements for exit door
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@@ -1,11 +1,35 @@
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using System.Collections.Generic;
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using System.Linq;
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using Escape_Room_Engine.Engine.Scripts.Modules;
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using Escape_Room_Engine.Engine.Scripts.Utilities;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Requirements
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{
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public abstract class PlacementRequirement : Requirement
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public abstract class PlacementRequirement : Requirement<Vector2Int>
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{
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public abstract IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space);
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protected abstract override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space);
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public static bool TryPlacing(Module module, Space space)
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{
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var placementCandidates = Candidates(
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space.rrDimensions.EveryPosition,
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module.description.placementRequirements,
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module, space);
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Utilities.Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", Utilities.LogType.RequirementResolution);
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if (placementCandidates.Count > 0)
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{
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module.Place(placementCandidates.RandomElement());
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return true;
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}
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// ReSharper disable once RedundantIfElseBlock
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else
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{
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Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.PuzzleGeneration);
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return false;
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}
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}
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}
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}
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