generic doors
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@@ -1,6 +1,8 @@
|
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using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Escape_Room_Engine.Engine.Scripts.Modules;
|
using Escape_Room_Engine.Engine.Scripts.Modules;
|
||||||
|
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
||||||
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
||||||
@@ -27,6 +29,9 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
|
|
||||||
[Tooltip("The minimum size that should be allowed for rooms.")] public Vector2Int minRoomSize;
|
[Tooltip("The minimum size that should be allowed for rooms.")] public Vector2Int minRoomSize;
|
||||||
[Tooltip("The size of the physical play space available to the engine.")] public Vector2Int playSpace;
|
[Tooltip("The size of the physical play space available to the engine.")] public Vector2Int playSpace;
|
||||||
|
public ModuleDescription genericModule;
|
||||||
|
public DoorModuleDescription spawnDoor;
|
||||||
|
public List<DoorModuleDescription> exitDoorTypes;
|
||||||
|
|
||||||
private int NumberOfRooms => _rooms.Count;
|
private int NumberOfRooms => _rooms.Count;
|
||||||
|
|
||||||
@@ -45,12 +50,13 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
Logger.Log("Generating room...", LogType.RoomGeneration);
|
Logger.Log("Generating room...", LogType.RoomGeneration);
|
||||||
|
|
||||||
// get the last entrance from the newest room or create a spawn passage with no entrance door for where the player will start
|
// get the last entrance from the newest room or create a spawn passage with no entrance door for where the player will start
|
||||||
var entrance = NumberOfRooms > 0 ? _rooms[0].exit : new SpawnPassage();
|
var entrance = NumberOfRooms > 0 ? _rooms.Last().exit : new Passage(new DoorModule(null, spawnDoor), true);
|
||||||
|
|
||||||
var room = new Room(entrance);
|
var room = new Room(entrance);
|
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_rooms.Add(room);
|
_rooms.Add(room);
|
||||||
|
|
||||||
GenerateSpace(room, entrance); // TODO: rooms with more than one space
|
GenerateSpace(room, entrance); // TODO: rooms with more than one space
|
||||||
|
|
||||||
room.InstantiateRoom(_playSpaceOrigin.transform, (_rooms.Count - 1).ToString());
|
room.InstantiateRoom(_playSpaceOrigin.transform, (_rooms.Count - 1).ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +69,7 @@ namespace Escape_Room_Engine.Engine.Scripts
|
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var space = new Space(rrDimensions, entrance);
|
var space = new Space(rrDimensions, entrance);
|
||||||
|
|
||||||
// add exit
|
// add exit
|
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var exitDoor = new DoorModule(DoorType.Exit, space);
|
var exitDoor = new DoorModule(space, exitDoorTypes.RandomElement());
|
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exitDoor.Place(new Vector2Int(
|
exitDoor.Place(new Vector2Int(
|
||||||
Random.Range(0, rrDimensions.width),
|
Random.Range(0, rrDimensions.width),
|
||||||
Random.Range(0, rrDimensions.length)
|
Random.Range(0, rrDimensions.length)
|
||||||
@@ -86,7 +92,7 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
Math.Min(entranceRrPosition.x, playSpace.x - minRoomSize.x)
|
Math.Min(entranceRrPosition.x, playSpace.x - minRoomSize.x)
|
||||||
);
|
);
|
||||||
var xMax = Utilities.Utilities.RandomInclusive(
|
var xMax = Utilities.Utilities.RandomInclusive(
|
||||||
Math.Max(entranceRrPosition.x, xMin + minRoomSize.x),
|
Math.Max(entranceRrPosition.x + 1, xMin + minRoomSize.x),
|
||||||
playSpace.x
|
playSpace.x
|
||||||
);
|
);
|
||||||
var zMin = Utilities.Utilities.RandomInclusive(
|
var zMin = Utilities.Utilities.RandomInclusive(
|
||||||
@@ -94,13 +100,13 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
Math.Min(entranceRrPosition.y, playSpace.y - minRoomSize.y)
|
Math.Min(entranceRrPosition.y, playSpace.y - minRoomSize.y)
|
||||||
);
|
);
|
||||||
var zMax = Utilities.Utilities.RandomInclusive(
|
var zMax = Utilities.Utilities.RandomInclusive(
|
||||||
Math.Max(entranceRrPosition.y, zMin + minRoomSize.y),
|
Math.Max(entranceRrPosition.y + 1, zMin + minRoomSize.y),
|
||||||
playSpace.y
|
playSpace.y
|
||||||
);
|
);
|
||||||
|
|
||||||
var dimensions = new Dimensions(xMax - xMin, zMax - zMin, xMin, zMin);
|
var dimensions = new Dimensions(xMax - xMin, zMax - zMin, xMin, zMin);
|
||||||
|
|
||||||
Logger.Log($"Generated space dimensions {dimensions}", LogType.RoomGeneration);
|
Logger.Log($"Generated space dimensions {dimensions} from entrance position {entranceRrPosition}", LogType.RoomGeneration);
|
||||||
|
|
||||||
return dimensions;
|
return dimensions;
|
||||||
}
|
}
|
||||||
@@ -112,17 +118,5 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
_rooms[NumberOfRooms - 1].roomObject.SetActive(false);
|
_rooms[NumberOfRooms - 1].roomObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Dispose of the oldest room to save resources.
|
|
||||||
/// </summary>
|
|
||||||
public void DisposeOldestRoom()
|
|
||||||
{
|
|
||||||
if (NumberOfRooms > 0)
|
|
||||||
{
|
|
||||||
_rooms[NumberOfRooms - 1].Destroy();
|
|
||||||
_rooms.RemoveAt(NumberOfRooms - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
{
|
{
|
||||||
@@ -7,14 +8,15 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
|
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
public class DoorModule : Module
|
public class DoorModule : Module
|
||||||
{
|
{
|
||||||
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
||||||
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
||||||
|
|
||||||
internal DoorModule(DoorType type, Space space) : base(space)
|
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
|
||||||
{
|
{
|
||||||
types.Add((ModuleType)type);
|
_description.types.Add((ModuleType)description.doorType);
|
||||||
srDimensions.Size = Vector2Int.one; // door always has size 1x1
|
srDimensions.Size = Vector2Int.one; // door always has size 1x1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "Door Module")]
|
||||||
|
public class DoorModuleDescription : ModuleDescription
|
||||||
|
{
|
||||||
|
public DoorType doorType;
|
||||||
|
/// <summary>
|
||||||
|
/// The description for the door that should be connected with this one.
|
||||||
|
/// <example>If this is a teleporter entrance, the connected door should be a teleporter exit.</example>
|
||||||
|
/// </summary>
|
||||||
|
public DoorModuleDescription connectedDoorDescription;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f5c1202346c34ebc9c3f701a98b50877
|
||||||
|
timeCreated: 1667833660
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Linq;
|
||||||
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
||||||
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
{
|
{
|
||||||
@@ -16,43 +17,43 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the room relative (<i>RR</i>) position of this module.
|
/// Get the room relative (<i>RR</i>) position of this module.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal Vector2Int RrPosition => space.ToRoomRelative(SrPosition);
|
internal Vector2Int RrPosition => _space.ToRoomRelative(SrPosition);
|
||||||
|
|
||||||
internal readonly Space space;
|
|
||||||
|
|
||||||
|
internal readonly ModuleDescription _description;
|
||||||
protected GameObject _moduleObject;
|
protected GameObject _moduleObject;
|
||||||
protected readonly List<ModuleType> types = new();
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The space relative (<i>SR</i>) dimensions of this module.
|
/// The space relative (<i>SR</i>) dimensions of this module.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected Dimensions srDimensions;
|
protected Dimensions srDimensions;
|
||||||
|
|
||||||
internal Module(Space space)
|
private readonly Space _space;
|
||||||
|
|
||||||
|
internal Module(Space space, ModuleDescription description)
|
||||||
{
|
{
|
||||||
this.space = space;
|
_space = space;
|
||||||
|
_description = description;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool IsType(ModuleType type)
|
internal bool IsType(ModuleType type)
|
||||||
{
|
{
|
||||||
return types.Contains(type);
|
return _description.types.Contains(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Place this module with a position relative to the room.
|
/// Place this module with a position relative to the room.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
|
/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
|
||||||
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
|
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
|
||||||
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(space.ToSpaceRelative(rrPosition));
|
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(_space.ToSpaceRelative(rrPosition));
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Place this module with a position relative to the space it is in.
|
/// Place this module with a position relative to the space it is in.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
|
/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
|
||||||
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
|
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
|
||||||
internal void Place(Vector2Int srPosition) {
|
internal void Place(Vector2Int srPosition) {
|
||||||
if (space != null && !srPosition.IsInsideRelative(space.rrDimensions))
|
if (_space != null && !srPosition.IsInsideRelative(_space.rrDimensions))
|
||||||
{
|
{
|
||||||
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
|
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {_space.rrDimensions}.");
|
||||||
}
|
}
|
||||||
|
|
||||||
srDimensions.Position = srPosition;
|
srDimensions.Position = srPosition;
|
||||||
@@ -60,9 +61,18 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
|
Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void InstantiateModule(Transform parent)
|
||||||
|
{
|
||||||
|
_moduleObject = new GameObject(ToString());
|
||||||
|
_moduleObject.transform.SetParent(parent, false);
|
||||||
|
_moduleObject.transform.localPosition = new Vector3(srDimensions.x, 0, srDimensions.z);
|
||||||
|
|
||||||
|
Object.Instantiate(_description.modulePrefab, _moduleObject.transform, false);
|
||||||
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"Module ({string.Join(',', types.ConvertAll(type => type.ToString()))})";
|
return $"Module ({string.Join(',', _description.types.ToList().ConvertAll(type => type.ToString()))})";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "Generic Module")]
|
||||||
|
public class ModuleDescription : ScriptableObject
|
||||||
|
{
|
||||||
|
public readonly HashSet<ModuleType> types = new();
|
||||||
|
public GameObject modulePrefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: abf4a405f6c64073995bded39977563e
|
||||||
|
timeCreated: 1667831630
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using Escape_Room_Engine.Engine.Scripts.Modules;
|
||||||
using Escape_Room_Engine.Engine.Scripts.Modules;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
||||||
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
||||||
@@ -14,34 +13,35 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal Vector2Int rrPosition;
|
internal Vector2Int rrPosition;
|
||||||
|
|
||||||
internal Passage(DoorModule from)
|
internal Passage(DoorModule from, bool spawnPassage = false)
|
||||||
{
|
{
|
||||||
ConnectFrom(from);
|
if (spawnPassage)
|
||||||
|
{
|
||||||
|
fromOut = from;
|
||||||
|
rrPosition = Vector2Int.zero;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ConnectFrom(from);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Passage() {}
|
|
||||||
|
|
||||||
internal void ConnectFrom(DoorModule door)
|
internal void ConnectFrom(DoorModule door)
|
||||||
{
|
{
|
||||||
fromOut = door;
|
fromOut = door;
|
||||||
rrPosition = fromOut.RrPosition;
|
rrPosition = fromOut.RrPosition;
|
||||||
|
|
||||||
Logger.Log($"Connected passage from {door} at {rrPosition} (RR).", LogType.PassageConnection);
|
Logger.Log($"Connected passage from {door} at {rrPosition} (RR)", LogType.PassageConnection);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal virtual void ConnectTo(DoorModule door)
|
internal void ConnectTo(DoorModule door)
|
||||||
{
|
{
|
||||||
if (fromOut == null)
|
|
||||||
{
|
|
||||||
throw new Exception("Cannot connect passage to entrance if it hasn't been connected to an exit first.");
|
|
||||||
}
|
|
||||||
|
|
||||||
toIn = door;
|
toIn = door;
|
||||||
|
|
||||||
// to make sure the origin of the player doesn't move, the two doors must be placed in the same location
|
// to make sure the origin of the player doesn't move, the two doors must be placed in the same location
|
||||||
toIn.PlaceRoomRelative(rrPosition);
|
toIn.PlaceRoomRelative(rrPosition);
|
||||||
|
|
||||||
Logger.Log($"Connected passage to {door} at {rrPosition} (RR).", LogType.PassageConnection);
|
Logger.Log($"Connected passage to {door} at {rrPosition} (RR)", LogType.PassageConnection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -19,7 +19,8 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
this.rrDimensions = rrDimensions;
|
this.rrDimensions = rrDimensions;
|
||||||
|
|
||||||
// connect the space to its passage
|
// connect the space to its passage
|
||||||
entrance.ConnectTo(new DoorModule(DoorType.Entrance, this));
|
entrance.ConnectTo(new DoorModule(this,
|
||||||
|
((DoorModuleDescription)entrance.fromOut._description).connectedDoorDescription));
|
||||||
AddModule(entrance.toIn);
|
AddModule(entrance.toIn);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,6 +40,9 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
|
|
||||||
var meshRenderer = _spaceObject.GetComponent<MeshRenderer>();
|
var meshRenderer = _spaceObject.GetComponent<MeshRenderer>();
|
||||||
meshRenderer.material = Engine.DefaultEngine.roomMaterial;
|
meshRenderer.material = Engine.DefaultEngine.roomMaterial;
|
||||||
|
|
||||||
|
// instantiate all modules inside this space
|
||||||
|
_modules.ForEach(module => module.InstantiateModule(_spaceObject.transform));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
using Escape_Room_Engine.Engine.Scripts.Modules;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A SpawnPassage is a type of passage used solely for entering the very fist space. It always places the entrance door at (0, 0).
|
|
||||||
/// </summary>
|
|
||||||
public class SpawnPassage : Passage
|
|
||||||
{
|
|
||||||
internal SpawnPassage() {}
|
|
||||||
|
|
||||||
internal override void ConnectTo(DoorModule door)
|
|
||||||
{
|
|
||||||
// this door module does not really exist, but is required since a passage must include an entry
|
|
||||||
// it also defines, where the exit will be placed (in this case always at the play space origin)
|
|
||||||
fromOut = new DoorModule(DoorType.Exit, null);
|
|
||||||
fromOut.Place(new Vector2Int(0, 0));
|
|
||||||
|
|
||||||
base.ConnectTo(door);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0a168ccfeb4e46b9a2c04442afef6c4c
|
|
||||||
timeCreated: 1667813431
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts.Utilities
|
namespace Escape_Room_Engine.Engine.Scripts.Utilities
|
||||||
{
|
{
|
||||||
@@ -6,8 +7,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Utilities
|
|||||||
{
|
{
|
||||||
#region Math
|
#region Math
|
||||||
|
|
||||||
public static int RandomInclusive(int from, int to) => Random.Range(from, to + 1);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns whether a position relative to some dimensions is inside those dimensions.
|
/// Returns whether a position relative to some dimensions is inside those dimensions.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -19,5 +18,13 @@ namespace Escape_Room_Engine.Engine.Scripts.Utilities
|
|||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region Randomness
|
||||||
|
|
||||||
|
public static int RandomInclusive(int from, int to) => Random.Range(from, to + 1);
|
||||||
|
|
||||||
|
public static T RandomElement<T>(this List<T> list) => list[Random.Range(0, list.Count)];
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1235,6 +1235,10 @@ MonoBehaviour:
|
|||||||
roomMaterial: {fileID: 2100000, guid: 39e2ed014eda5d6408c16fbf0fa80781, type: 2}
|
roomMaterial: {fileID: 2100000, guid: 39e2ed014eda5d6408c16fbf0fa80781, type: 2}
|
||||||
minRoomSize: {x: 3, y: 3}
|
minRoomSize: {x: 3, y: 3}
|
||||||
playSpace: {x: 4, y: 6}
|
playSpace: {x: 4, y: 6}
|
||||||
|
genericModule: {fileID: 11400000, guid: 7400e74756d4cc049b9af0469bba3e00, type: 2}
|
||||||
|
spawnDoor: {fileID: 11400000, guid: 0e4c15f85acfd754997a7a9d04c19c3e, type: 2}
|
||||||
|
exitDoorTypes:
|
||||||
|
- {fileID: 11400000, guid: 9f41a4c77b171754884cdf194aa156ea, type: 2}
|
||||||
--- !u!4 &1568048335
|
--- !u!4 &1568048335
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user