Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Modules/ModuleDescription.cs
2022-11-04 09:46:00 +01:00

12 lines
328 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
[CreateAssetMenu(menuName = "Generic Module")]
public class ModuleDescription : ScriptableObject
{
public readonly HashSet<ModuleType> types = new();
public GameObject modulePrefab;
}
}