generic doors
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using System.Collections.Generic;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Generic Module")]
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public class ModuleDescription : ScriptableObject
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{
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public readonly HashSet<ModuleType> types = new();
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public GameObject modulePrefab;
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}
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}
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