generic doors

This commit is contained in:
2022-11-04 09:46:00 +01:00
parent 807eae1c62
commit ba4fa9430c
37 changed files with 1071 additions and 77 deletions

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@@ -1,4 +1,5 @@
using UnityEngine;
using System;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
@@ -7,14 +8,15 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
}
[Serializable]
public class DoorModule : Module
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
internal DoorModule(DoorType type, Space space) : base(space)
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
{
types.Add((ModuleType)type);
_description.types.Add((ModuleType)description.doorType);
srDimensions.Size = Vector2Int.one; // door always has size 1x1
}

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@@ -0,0 +1,15 @@
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
[CreateAssetMenu(menuName = "Door Module")]
public class DoorModuleDescription : ModuleDescription
{
public DoorType doorType;
/// <summary>
/// The description for the door that should be connected with this one.
/// <example>If this is a teleporter entrance, the connected door should be a teleporter exit.</example>
/// </summary>
public DoorModuleDescription connectedDoorDescription;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f5c1202346c34ebc9c3f701a98b50877
timeCreated: 1667833660

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@@ -1,9 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using UnityEngine;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
using Object = UnityEngine.Object;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
@@ -16,43 +17,43 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// <summary>
/// Get the room relative (<i>RR</i>) position of this module.
/// </summary>
internal Vector2Int RrPosition => space.ToRoomRelative(SrPosition);
internal Vector2Int RrPosition => _space.ToRoomRelative(SrPosition);
internal readonly Space space;
internal readonly ModuleDescription _description;
protected GameObject _moduleObject;
protected readonly List<ModuleType> types = new();
/// <summary>
/// The space relative (<i>SR</i>) dimensions of this module.
/// </summary>
protected Dimensions srDimensions;
internal Module(Space space)
private readonly Space _space;
internal Module(Space space, ModuleDescription description)
{
this.space = space;
_space = space;
_description = description;
}
internal bool IsType(ModuleType type)
{
return types.Contains(type);
return _description.types.Contains(type);
}
/// <summary>
/// Place this module with a position relative to the room.
/// </summary>
/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(space.ToSpaceRelative(rrPosition));
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(_space.ToSpaceRelative(rrPosition));
/// <summary>
/// Place this module with a position relative to the space it is in.
/// </summary>
/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
internal void Place(Vector2Int srPosition) {
if (space != null && !srPosition.IsInsideRelative(space.rrDimensions))
if (_space != null && !srPosition.IsInsideRelative(_space.rrDimensions))
{
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {_space.rrDimensions}.");
}
srDimensions.Position = srPosition;
@@ -60,9 +61,18 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
}
internal void InstantiateModule(Transform parent)
{
_moduleObject = new GameObject(ToString());
_moduleObject.transform.SetParent(parent, false);
_moduleObject.transform.localPosition = new Vector3(srDimensions.x, 0, srDimensions.z);
Object.Instantiate(_description.modulePrefab, _moduleObject.transform, false);
}
public override string ToString()
{
return $"Module ({string.Join(',', types.ConvertAll(type => type.ToString()))})";
return $"Module ({string.Join(',', _description.types.ToList().ConvertAll(type => type.ToString()))})";
}
}
}

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@@ -0,0 +1,12 @@
using System.Collections.Generic;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
[CreateAssetMenu(menuName = "Generic Module")]
public class ModuleDescription : ScriptableObject
{
public readonly HashSet<ModuleType> types = new();
public GameObject modulePrefab;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: abf4a405f6c64073995bded39977563e
timeCreated: 1667831630