fix hole colours
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@@ -44,7 +44,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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var orb = other.GetComponent<DispenserOrb>();
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var orb = other.GetComponent<DispenserOrb>();
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if (orb != null)
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if (orb != null)
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{
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{
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var color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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if (Active)
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if (Active)
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{
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{
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@@ -141,8 +141,6 @@ PlayerSettings:
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preloadedAssets:
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preloadedAssets:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 1167000971541970262, guid: 5038e8a8e7bee0a44a0c2892bcbf360e, type: 2}
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- {fileID: -4807887856401509111, guid: 4fc8ed80f87d6b94981580316e2b7811, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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