small fixes

This commit is contained in:
2023-03-22 07:54:00 +01:00
parent 307edb8491
commit 9c65d24685
481 changed files with 2432 additions and 33 deletions

View File

@@ -0,0 +1,62 @@
using EscapeRoomEngine.Desert.Runtime.Dispenser;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
/// <summary>
/// A hole used in the <see cref="Holes"/> module.
/// </summary>
[RequireComponent(typeof(Emission), typeof(Collider))]
public class Hole : Button
{
[Tooltip("The number of this hole, starting from the bottom left.")]
[Min(0)]
public int number;
public Emission Emission { get; private set; }
private void Awake()
{
Emission = GetComponent<Emission>();
}
protected override void Start()
{
base.Start();
Emission.active = true;
}
private void OnTriggerEnter(Collider other)
{
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
if (Active)
{
var color = Engine.Runtime.Engine.Theme.activeColor;
orb.Color = color.hdr;
Emission.color = color.hdr;
Press();
}
}
}
private void OnTriggerExit(Collider other)
{
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.Theme.puzzleColor;
if (Active)
{
Release();
Emission.color = color.hdr;
}
orb.Color = color.hdr;
}
}
}
}