Files
modular-vr/Assets/Station46/Runtime/Puzzle C/Hole.cs
2023-03-22 07:54:00 +01:00

62 lines
1.6 KiB
C#

using EscapeRoomEngine.Desert.Runtime.Dispenser;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
/// <summary>
/// A hole used in the <see cref="Holes"/> module.
/// </summary>
[RequireComponent(typeof(Emission), typeof(Collider))]
public class Hole : Button
{
[Tooltip("The number of this hole, starting from the bottom left.")]
[Min(0)]
public int number;
public Emission Emission { get; private set; }
private void Awake()
{
Emission = GetComponent<Emission>();
}
protected override void Start()
{
base.Start();
Emission.active = true;
}
private void OnTriggerEnter(Collider other)
{
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
if (Active)
{
var color = Engine.Runtime.Engine.Theme.activeColor;
orb.Color = color.hdr;
Emission.color = color.hdr;
Press();
}
}
}
private void OnTriggerExit(Collider other)
{
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.Theme.puzzleColor;
if (Active)
{
Release();
Emission.color = color.hdr;
}
orb.Color = color.hdr;
}
}
}
}