puzzle module framework, puzzle a ball module

This commit is contained in:
2022-11-18 02:10:05 +01:00
parent bd0934636f
commit 99e0452379
90 changed files with 4799 additions and 51 deletions

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using UnityEngine;
namespace Escape_Room_Engine.Desert.Scripts
{
public class EmissionColor : MonoBehaviour
{
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
public Color color;
private Color _previousColor;
private Material _material;
private void Awake()
{
_material = GetComponent<Renderer>().material;
}
private void Start()
{
Changed();
}
private void Update()
{
if (!_previousColor.Equals(color))
{
Changed();
_previousColor = color;
}
}
private void Changed()
{
_material.SetColor(EmissionColorNameID, color);
}
}
}

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fileFormatVersion: 2
guid: 59658196528346f7a5af3e879a1a8af1
timeCreated: 1668704714

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using UnityEngine;
namespace Escape_Room_Engine.Desert.Scripts
{
public class EmissionToggle : MonoBehaviour
{
internal bool active;
private bool _previousActive;
private Material _material;
private void Awake()
{
_material = GetComponent<Renderer>().material;
}
private void Start()
{
Changed();
}
private void Update()
{
if (_previousActive != active)
{
Changed();
_previousActive = active;
}
}
private void Changed()
{
if (active)
{
_material.EnableKeyword("_EMISSION");
}
else
{
_material.DisableKeyword("_EMISSION");
}
}
public void SetActive(bool to)
{
this.active = to;
}
}
}

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fileFormatVersion: 2
guid: 17de1e2991b64847bceea06f966f0560
timeCreated: 1668704065