puzzle module framework, puzzle a ball module
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using Escape_Room_Engine.Desert.Scripts;
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using UnityEngine;
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namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
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{
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[RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))]
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public class RingLight : MonoBehaviour
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{
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public bool Active
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{
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get => _emissionToggle.active;
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set
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{
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_emissionToggle.active = value;
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}
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}
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public Color Color
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{
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get => _emissionColor.color;
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set => _emissionColor.color = value;
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}
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private EmissionToggle _emissionToggle;
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private EmissionColor _emissionColor;
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private void Awake()
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{
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_emissionToggle = GetComponent<EmissionToggle>();
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_emissionColor = GetComponent<EmissionColor>();
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}
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private void Start()
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{
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Active = false;
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}
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}
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}
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