requirements foundation

This commit is contained in:
2022-11-07 14:21:00 +01:00
parent 7e9331f612
commit 8719543f96
34 changed files with 332 additions and 160 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Requirements;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
@@ -6,7 +7,12 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
[CreateAssetMenu(menuName = "Modules/Generic Module")]
public class ModuleDescription : ScriptableObject
{
public readonly HashSet<ModuleType> types = new();
public List<ModuleType> types = new();
public GameObject modulePrefab;
public List<Requirement> requirements = new();
public List<PlacementRequirement> PlacementRequirements => requirements
.FindAll(requirement => requirement is PlacementRequirement)
.ConvertAll(requirement => (PlacementRequirement)requirement);
}
}