Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Modules/ModuleDescription.cs
2022-11-07 14:21:00 +01:00

18 lines
662 B
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Requirements;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
[CreateAssetMenu(menuName = "Modules/Generic Module")]
public class ModuleDescription : ScriptableObject
{
public List<ModuleType> types = new();
public GameObject modulePrefab;
public List<Requirement> requirements = new();
public List<PlacementRequirement> PlacementRequirements => requirements
.FindAll(requirement => requirement is PlacementRequirement)
.ConvertAll(requirement => (PlacementRequirement)requirement);
}
}