18 lines
662 B
C#
18 lines
662 B
C#
using System.Collections.Generic;
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using Escape_Room_Engine.Engine.Scripts.Requirements;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Modules/Generic Module")]
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public class ModuleDescription : ScriptableObject
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{
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public List<ModuleType> types = new();
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public GameObject modulePrefab;
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public List<Requirement> requirements = new();
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public List<PlacementRequirement> PlacementRequirements => requirements
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.FindAll(requirement => requirement is PlacementRequirement)
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.ConvertAll(requirement => (PlacementRequirement)requirement);
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}
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} |