don't cache theme colours

This commit is contained in:
2022-12-02 11:03:00 +01:00
parent 88f1b19990
commit 824e043862
10 changed files with 71 additions and 75 deletions

View File

@@ -1,5 +1,4 @@
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
@@ -12,14 +11,10 @@ namespace EscapeRoomEngine.Desert.Runtime
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
private Material _material;
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
private void Awake()
{
_material = holoRenderer.material;
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
protected override void Start()
@@ -28,13 +23,13 @@ namespace EscapeRoomEngine.Desert.Runtime
ButtonEvent += (_, _) =>
{
var color = _puzzleColor;
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
if (!Active)
{
color = _solvedColor;
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
} else if (Pressed)
{
color = _activeColor;
color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
_material.SetColor(FresnelColor, color.hdr);

View File

@@ -0,0 +1,30 @@
using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
[RequireComponent(typeof(Collider))]
public class Hoop : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField]
private List<Emission> rings;
public bool Solved
{
set
{
if (value)
{
rings.ForEach(ring => ring.color = );
}
else
{
}
}
}
private int _orbCount;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 175342625aa94174a12590b46ad484fc
timeCreated: 1670520604

View File

@@ -1,5 +1,4 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
@@ -9,14 +8,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
[BoxGroup("Internal")] [Required] public Emission statusLight;
[BoxGroup("Internal")] [Required] public Ring ring;
private DynamicColor _puzzleColor, _solvedColor;
private void Awake()
{
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
}
public bool StatusLight
{
set => statusLight.active = value;
@@ -24,14 +15,13 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
public bool Active
{
get => _active;
set
{
_active = value;
statusLight.color = _active ? _puzzleColor.hdr : _solvedColor.hdr;
ring.rotating = _active;
if (!_active)
statusLight.color = value ?
Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr
: Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
ring.rotating = value;
if (!value)
{
ring.crystal.Active = false;
ring.symbols.ForEach(symbol => symbol.Active = false);
@@ -39,8 +29,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
}
}
private bool _active;
public override void SetModule(Module module) {}
}
}

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
@@ -26,7 +25,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
private IOption<Symbol> _activeSymbol;
private Animator _animator;
private Ball _ball;
private DynamicColor _puzzleColor, _solvedColor;
private void Awake()
{
@@ -35,9 +33,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
List<SymbolButton> symbolInstances = new(symbols.Count);
symbolInstances.AddRange(symbols.Select((t, i) => Instantiate(t, symbolSlots[i], false)));
symbols = symbolInstances;
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
}
protected override void Start()
@@ -51,12 +46,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
case PuzzleEventType.Restarted:
_ball.Active = true;
terminalLight.color = _puzzleColor.hdr;
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
symbols.ForEach(symbol => symbol.Enable());
break;
case PuzzleEventType.Solved:
_ball.Active = false;
terminalLight.color = _solvedColor.hdr;
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
symbols.ForEach(symbol => symbol.Disable());
break;
case PuzzleEventType.WrongInput:

View File

@@ -31,17 +31,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
[BoxGroup("Internal")] [SerializeField]
private Crystal crystal;
private DynamicColor _puzzleColor, _solvedColor;
private float _previousPress = -1;
protected override void Awake()
{
base.Awake();
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
}
protected override void Start()
{
base.Start();
@@ -52,15 +43,17 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
switch (type)
{
case PuzzleEventType.Restarted:
crystal.Color = _puzzleColor;
lights.ForEach(emission => emission.color = _puzzleColor.hdr);
rotators.ForEach(rotator => rotator.Emission.color = _puzzleColor.hdr);
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
crystal.Color = color;
lights.ForEach(emission => emission.color = color.hdr);
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
buttonActions.ForEach(action => action.button.Enable());
break;
case PuzzleEventType.Solved:
crystal.Color = _solvedColor;
lights.ForEach(emission => emission.color = _solvedColor.hdr);
rotators.ForEach(rotator => rotator.Emission.color = _solvedColor.hdr);
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
crystal.Color = color;
lights.ForEach(emission => emission.color = color.hdr);
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
buttonActions.ForEach(action => action.button.Disable());
break;
}

View File

@@ -1,5 +1,4 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
@@ -29,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
CloseHatch();
dispenseButton.Disable();
_light.color = _solvedColor.hdr;
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
}
else
{
dispenseButton.Enable();
_light.color = _puzzleColor.hdr;
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
}
}
}
@@ -42,14 +41,11 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private float _previousDispense = -1;
private Animator _animator;
private Emission _light;
private DynamicColor _puzzleColor, _solvedColor;
private void Awake()
{
_animator = GetComponent<Animator>();
_light = GetComponent<Emission>();
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
}
private void Start()

View File

@@ -1,5 +1,4 @@
using EscapeRoomEngine.Engine.Runtime.Utilities;
using UnityEngine;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
@@ -11,14 +10,9 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
public Emission Emission { get; private set; }
private DynamicColor _puzzleColor, _activeColor;
private void Awake()
{
Emission = GetComponent<Emission>();
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
protected override void Start()
@@ -35,8 +29,10 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
if (Active)
{
orb.Color = _activeColor.hdr;
Emission.color = _activeColor.hdr;
var color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
orb.Color = color.hdr;
Emission.color = color.hdr;
Press();
}
}
@@ -47,12 +43,14 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
var orb = other.GetComponent<HoleOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
if (Active)
{
Release();
Emission.color = _puzzleColor.hdr;
Emission.color = color.hdr;
}
orb.Color = _puzzleColor.hdr;
orb.Color = color.hdr;
}
}
}

View File

@@ -13,16 +13,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private List<Hole> _holes;
private Dispenser _dispenser;
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
protected override void Awake()
{
base.Awake();
_holes = new List<Hole>(GetComponentsInChildren<Hole>());
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
protected override void Start()
@@ -35,21 +31,24 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
switch (type)
{
case PuzzleEventType.Restarted:
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_holes.ForEach(hole =>
{
hole.Enable();
hole.Emission.color = _puzzleColor.hdr;
hole.Emission.color = color.hdr;
});
frameLight.color = _puzzleColor.hdr;
frameLight.color = color.hdr;
_dispenser.Reset();
break;
case PuzzleEventType.Solved:
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
_holes.ForEach(hole =>
{
hole.Disable();
hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
});
frameLight.color = _solvedColor.hdr;
frameLight.color = solvedColor.hdr;
_dispenser.Solve();
break;
}