Files
modular-vr/Assets/Desert/Runtime/Hoop.cs
2022-12-02 11:03:00 +01:00

30 lines
635 B
C#

using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
[RequireComponent(typeof(Collider))]
public class Hoop : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField]
private List<Emission> rings;
public bool Solved
{
set
{
if (value)
{
rings.ForEach(ring => ring.color = );
}
else
{
}
}
}
private int _orbCount;
}
}