optimise instance access
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@@ -1,4 +1,5 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using System;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using Realms;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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@@ -8,19 +9,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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public class PuzzleStorage : MonoBehaviour
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{
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public static PuzzleStorage Instance
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{
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get
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{
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if (_foundStorage == null)
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{
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_foundStorage = FindObjectOfType<PuzzleStorage>();
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}
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return _foundStorage;
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}
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}
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private static PuzzleStorage _foundStorage;
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public static PuzzleStorage Instance { get; private set; }
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[SerializeField]
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private string databasePath = "measurements.realm";
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@@ -31,6 +21,11 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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_realm = Realm.GetInstance(databasePath);
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}
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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Logger.Log($"Using realm database at {_realm.Config.DatabasePath}", LogType.Measuring);
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