VR portal rendering
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13
Assets/Escape Room Engine/Portal/PlayerCamera.cs
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13
Assets/Escape Room Engine/Portal/PlayerCamera.cs
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using UnityEngine;
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namespace Escape_Room_Engine.Portal
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{
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public class PlayerCamera : MonoBehaviour
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{
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public Camera camera;
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[SerializeField] private Transform leftEye, rightEye;
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public Transform getEyeTransform(Camera.StereoscopicEye eye) =>
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eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
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}
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}
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