fix namespaces
This commit is contained in:
@@ -1,12 +1,12 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Runtime;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace Station46.Dispenser.Scripts
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namespace Station46.Modules.Dispenser.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The main component for the dispenser module.
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/// The main component for the dispenser module.
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@@ -1,9 +1,9 @@
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using System;
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using System;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Runtime;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Dispenser.Scripts
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namespace Station46.Modules.Dispenser.Scripts
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{
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{
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[Serializable]
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[Serializable]
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public struct DispenserLightRow
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public struct DispenserLightRow
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@@ -1,7 +1,7 @@
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using Station46.Runtime;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Dispenser.Scripts
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namespace Station46.Modules.Dispenser.Scripts
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{
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{
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[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
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[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
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public class DispenserOrb : MonoBehaviour
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public class DispenserOrb : MonoBehaviour
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@@ -4,10 +4,12 @@ using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Runtime.Puzzle_A;
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using Station46.Modules.Hover_Sphere.Scripts;
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using Station46.Modules.Symbols.Scripts;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime.Puzzle_B
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namespace Station46.Modules.Hexagon.Scripts
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{
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{
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[Serializable]
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[Serializable]
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internal struct ButtonAction
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internal struct ButtonAction
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@@ -1,7 +1,8 @@
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using System;
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using System;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime.Puzzle_B
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namespace Station46.Modules.Hexagon.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The rotator component used by the hexagon module.
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/// The rotator component used by the hexagon module.
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@@ -1,8 +1,8 @@
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using Station46.Dispenser.Scripts;
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using Station46.Modules.Dispenser.Scripts;
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using Station46.Runtime;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Holes.Scripts
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namespace Station46.Modules.Holes.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A hole used in the <see cref="Holes"/> module.
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/// A hole used in the <see cref="Holes"/> module.
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@@ -3,10 +3,10 @@ using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Runtime;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Holes.Scripts
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namespace Station46.Modules.Holes.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The main component for the orb grid module.
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/// The main component for the orb grid module.
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@@ -4,10 +4,11 @@ using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Dispenser.Scripts;
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using Station46.Modules.Dispenser.Scripts;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Modules.Hoop.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The main component for the orb throwing module.
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/// The main component for the orb throwing module.
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@@ -1,8 +1,9 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Scripts;
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namespace Station46.Runtime.Puzzle_A
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namespace Station46.Modules.Hover_Sphere.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The main component for the symbol ball module.
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/// The main component for the symbol ball module.
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@@ -1,8 +1,9 @@
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Modules.Hover_Sphere.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A rotating crystal that can change colour.
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/// A rotating crystal that can change colour.
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@@ -2,9 +2,10 @@ using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Modules.Symbols.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime.Puzzle_A
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namespace Station46.Modules.Hover_Sphere.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The rotating ring in the symbol ball module.
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/// The rotating ring in the symbol ball module.
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@@ -1,7 +1,8 @@
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime.Portal
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namespace Station46.Modules.Portal.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The Station 46 theme includes its own version of a portal that changes colour when it is unlocked.
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/// The Station 46 theme includes its own version of a portal that changes colour when it is unlocked.
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@@ -1,10 +1,12 @@
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using System;
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using System;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Modules.Hover_Sphere.Scripts;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace Station46.Runtime.Puzzle_A
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namespace Station46.Modules.Symbols.Scripts
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{
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{
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public enum SymbolEventType
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public enum SymbolEventType
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{
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{
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using Station46.Scripts;
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using UnityEngine;
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namespace Station46.Runtime.Puzzle_A
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namespace Station46.Modules.Symbols.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
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/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
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@@ -5,11 +5,14 @@ using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Station46.Modules.Hover_Sphere.Scripts;
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using Station46.Modules.Symbols.Scripts;
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using Station46.Scripts;
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using UnityEngine;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace Station46.Runtime.Puzzle_A
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namespace Station46.Modules.Terminal.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The main component for the terminal module.
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/// The main component for the terminal module.
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@@ -5,7 +5,7 @@ using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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public enum ButtonEventType
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public enum ButtonEventType
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{
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{
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@@ -1,7 +1,7 @@
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using NaughtyAttributes;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A <see cref="StepPuzzle"/> whose steps are considered a cycle that can be started anywhere and must be stepped through once.
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/// A <see cref="StepPuzzle"/> whose steps are considered a cycle that can be started anywhere and must be stepped through once.
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@@ -1,7 +1,7 @@
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using NaughtyAttributes;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A general component for controlling the emission of an object.
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/// A general component for controlling the emission of an object.
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@@ -1,7 +1,7 @@
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using NaughtyAttributes;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
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/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
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@@ -5,7 +5,7 @@ using JetBrains.Annotations;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The <see cref="PuzzleState"/> of a puzzle that requires a specific state to be solved.
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/// The <see cref="PuzzleState"/> of a puzzle that requires a specific state to be solved.
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@@ -5,7 +5,7 @@ using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace Station46.Runtime
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namespace Station46.Scripts
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{
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{
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/// <summary>
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/// <summary>
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/// The <see cref="PuzzleState"/> of a puzzle that includes a number of steps that need to be completed to solve it.
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/// The <see cref="PuzzleState"/> of a puzzle that includes a number of steps that need to be completed to solve it.
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