fix namespaces

This commit is contained in:
2023-04-06 09:55:51 +02:00
parent a71e5cac37
commit 393d52feef
21 changed files with 44 additions and 30 deletions

View File

@@ -1,12 +1,12 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using NaughtyAttributes;
using Station46.Runtime;
using Station46.Scripts;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace Station46.Dispenser.Scripts
namespace Station46.Modules.Dispenser.Scripts
{
/// <summary>
/// The main component for the dispenser module.

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@@ -1,9 +1,9 @@
using System;
using NaughtyAttributes;
using Station46.Runtime;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Dispenser.Scripts
namespace Station46.Modules.Dispenser.Scripts
{
[Serializable]
public struct DispenserLightRow

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@@ -1,7 +1,7 @@
using Station46.Runtime;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Dispenser.Scripts
namespace Station46.Modules.Dispenser.Scripts
{
[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
public class DispenserOrb : MonoBehaviour

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@@ -4,10 +4,12 @@ using EscapeRoomEngine.Engine.Runtime.Modules.State;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes;
using Station46.Runtime.Puzzle_A;
using Station46.Modules.Hover_Sphere.Scripts;
using Station46.Modules.Symbols.Scripts;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime.Puzzle_B
namespace Station46.Modules.Hexagon.Scripts
{
[Serializable]
internal struct ButtonAction

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@@ -1,7 +1,8 @@
using System;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime.Puzzle_B
namespace Station46.Modules.Hexagon.Scripts
{
/// <summary>
/// The rotator component used by the hexagon module.

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@@ -1,8 +1,8 @@
using Station46.Dispenser.Scripts;
using Station46.Runtime;
using Station46.Modules.Dispenser.Scripts;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Holes.Scripts
namespace Station46.Modules.Holes.Scripts
{
/// <summary>
/// A hole used in the <see cref="Holes"/> module.

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@@ -3,10 +3,10 @@ using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using Station46.Runtime;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Holes.Scripts
namespace Station46.Modules.Holes.Scripts
{
/// <summary>
/// The main component for the orb grid module.

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@@ -4,10 +4,11 @@ using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using Station46.Dispenser.Scripts;
using Station46.Modules.Dispenser.Scripts;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Modules.Hoop.Scripts
{
/// <summary>
/// The main component for the orb throwing module.

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@@ -1,8 +1,9 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using NaughtyAttributes;
using Station46.Scripts;
namespace Station46.Runtime.Puzzle_A
namespace Station46.Modules.Hover_Sphere.Scripts
{
/// <summary>
/// The main component for the symbol ball module.

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@@ -1,8 +1,9 @@
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Modules.Hover_Sphere.Scripts
{
/// <summary>
/// A rotating crystal that can change colour.

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@@ -2,9 +2,10 @@ using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes;
using Station46.Modules.Symbols.Scripts;
using UnityEngine;
namespace Station46.Runtime.Puzzle_A
namespace Station46.Modules.Hover_Sphere.Scripts
{
/// <summary>
/// The rotating ring in the symbol ball module.

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@@ -1,7 +1,8 @@
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime.Portal
namespace Station46.Modules.Portal.Scripts
{
/// <summary>
/// The Station 46 theme includes its own version of a portal that changes colour when it is unlocked.

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@@ -1,10 +1,12 @@
using System;
using NaughtyAttributes;
using Station46.Modules.Hover_Sphere.Scripts;
using Station46.Scripts;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace Station46.Runtime.Puzzle_A
namespace Station46.Modules.Symbols.Scripts
{
public enum SymbolEventType
{

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@@ -1,6 +1,7 @@
using UnityEngine;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Runtime.Puzzle_A
namespace Station46.Modules.Symbols.Scripts
{
/// <summary>
/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.

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@@ -5,11 +5,14 @@ using EscapeRoomEngine.Engine.Runtime.Modules.State;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes;
using Station46.Modules.Hover_Sphere.Scripts;
using Station46.Modules.Symbols.Scripts;
using Station46.Scripts;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace Station46.Runtime.Puzzle_A
namespace Station46.Modules.Terminal.Scripts
{
/// <summary>
/// The main component for the terminal module.

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@@ -5,7 +5,7 @@ using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace Station46.Runtime
namespace Station46.Scripts
{
public enum ButtonEventType
{

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@@ -1,7 +1,7 @@
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Scripts
{
/// <summary>
/// A <see cref="StepPuzzle"/> whose steps are considered a cycle that can be started anywhere and must be stepped through once.

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@@ -1,7 +1,7 @@
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Scripts
{
/// <summary>
/// A general component for controlling the emission of an object.

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@@ -1,7 +1,7 @@
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Scripts
{
/// <summary>
/// A holographic <see cref="Button"/> that changes its colour when it is pressed.

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@@ -5,7 +5,7 @@ using JetBrains.Annotations;
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
namespace Station46.Scripts
{
/// <summary>
/// The <see cref="PuzzleState"/> of a puzzle that requires a specific state to be solved.

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@@ -5,7 +5,7 @@ using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace Station46.Runtime
namespace Station46.Scripts
{
/// <summary>
/// The <see cref="PuzzleState"/> of a puzzle that includes a number of steps that need to be completed to solve it.