move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,38 @@
using System.Collections.Generic;
namespace EscapeRoomEngine.Engine.Runtime.Utilities
{
public enum Orientation
{
North = 0, East = 90, South = 180, West = 270
}
public static class OrientationExtensions
{
public static HashSet<Orientation> EveryOrientation() => new(new[]
{
Orientation.North, Orientation.East, Orientation.South, Orientation.West
});
/// <summary>
/// Return the orientation corresponding to an angle, starting at 0 degrees North and going clockwise around the compass.
/// </summary>
public static Orientation FromAngle(int angle) => (Orientation)angle;
/// <summary>
/// Turn an orientation into its corresponding angle.
/// </summary>
public static float Angle(this Orientation orientation) => (float)orientation;
/// <summary>
/// Turn an orientation into its corresponding angle.
/// </summary>
public static int AngleInt(this Orientation orientation) => (int)orientation;
/// <summary>
/// Rotate an orientation by a specific amount of quarter rotations. Rotating <c>East</c> thrice would return <c>North</c>.
/// </summary>
public static Orientation Rotated(this Orientation orientation, int quarterRotations) =>
orientation + quarterRotations * 90;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 892800b15ed4409582647cfc5659b820
timeCreated: 1669115056

View File

@@ -0,0 +1,173 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Utilities
{
/// <summary>
/// A placement defines the position, size and orientation of a module or space.
/// </summary>
public struct Placement
{
/// <summary>
/// The placement position is always considered to be at <c>(0.5, 0.5)</c> relative to the placement.
///
/// <example>In a placement of size <c>(1, 1)</c>, the position is at the center of the placement. In a larger placement, the position is in the center of the bottom left square.</example>
/// </summary>
public Vector3Int position;
public Vector2Int size;
public Orientation orientation;
/// <summary>
/// Return the bottom left corner position of the module.
/// </summary>
public Vector3Int BottomLeft {
get
{
var sizeMinusOne = size - Vector2Int.one;
return orientation switch
{
Orientation.North => position,
Orientation.East => position - new Vector3Int(0, 0, sizeMinusOne.x),
Orientation.South => position - new Vector3Int(sizeMinusOne.x, 0, sizeMinusOne.y),
Orientation.West => position - new Vector3Int(sizeMinusOne.y, 0, 0),
_ => throw new ArgumentOutOfRangeException()
};
}
}
/// <summary>
/// Get the geometric center of this placement taking into account its orientation.
/// </summary>
public Vector3 GeometricCenter
{
get
{
var sizeMinusOne = size - Vector2Int.one;
var half = new Vector2(sizeMinusOne.x/2f, sizeMinusOne.y/2f);
var horizontal = new Vector3(half.x, 0, half.y);
var vertical = new Vector3(half.y, 0, -half.x);
var geometricPosition = position + new Vector3(0.5f, 0, 0.5f);
#pragma warning disable CS8524
return orientation switch
#pragma warning restore CS8524
{
Orientation.North => geometricPosition + horizontal,
Orientation.East => geometricPosition + vertical,
Orientation.South => geometricPosition - horizontal,
Orientation.West => geometricPosition - vertical
};
}
}
/// <summary>
/// Get the integer positions of the two back corners. The first one is just the position of the placement.
/// </summary>
public (Vector3Int, Vector3Int) BackCorners {
get
{
var width = size.x - 1;
var horizontal = new Vector3Int(width, 0, 0);
var vertical = new Vector3Int(0, 0, width);
#pragma warning disable CS8524
var otherCorner = orientation switch
#pragma warning restore CS8524
{
Orientation.North => position + horizontal,
Orientation.East => position - vertical,
Orientation.South => position - horizontal,
Orientation.West => position + vertical
};
return (position, otherCorner);
}
}
/// <summary>
/// Create a set with every possible combination of position and orientation of placements that fit in a given space.
/// The size of the placements are given by this placement.
/// </summary>
/// <param name="space">The generated placements will fit inside the placement of the given space.</param>
public List<Placement> EveryPlacementInSpace(Space space)
{
var placements = new List<Placement>();
var sizeMinusOne = size - Vector2Int.one;
var spaceSize = space.rrPlacement.size;
foreach (var o in OrientationExtensions.EveryOrientation())
{
Range x;
Range z;
switch (o)
{
case Orientation.North:
x = new Range(0, spaceSize.x - sizeMinusOne.x);
z = new Range(0, spaceSize.y - sizeMinusOne.y);
break;
case Orientation.East:
x = new Range(0, spaceSize.x - sizeMinusOne.y);
z = new Range(sizeMinusOne.x, spaceSize.y);
break;
case Orientation.South:
x = new Range(sizeMinusOne.x, spaceSize.x);
z = new Range(sizeMinusOne.y, spaceSize.y);
break;
case Orientation.West:
x = new Range(sizeMinusOne.y, spaceSize.x);
z = new Range(0, spaceSize.y - sizeMinusOne.x);
break;
default:
throw new ArgumentOutOfRangeException();
}
placements.AddRange(ConstrainedPlacements(o, size, x, z));
}
return placements;
}
private static IEnumerable<Placement> ConstrainedPlacements(
Orientation orientation,
Vector2Int size,
Range xRange, Range zRange)
{
var placements = new List<Placement>(xRange.Length * zRange.Length);
for (var z = zRange.min; z < zRange.max; z++)
{
for (var x = xRange.min; x < xRange.max; x++)
{
placements.Add(new Placement
{
position = new Vector3Int(x, 0, z),
size = size,
orientation = orientation
});
}
}
return placements;
}
/// <summary>
/// Performs the specified action for each position inside the size of this placement.
///
/// <example>For the placement {(2, 0, 3), (1, 2), East} the action would be called twice with the parameters (2, 0, 3) and (3, 0, 3).</example>
/// </summary>
public void ForEachPosition(Action<Vector3Int> action)
{
var bottomLeft = BottomLeft;
for (var z = 0; z < (orientation is Orientation.North or Orientation.South ? size.y : size.x); z++)
{
for (var x = 0; x < (orientation is Orientation.North or Orientation.South ? size.x : size.y); x++)
{
action(bottomLeft + new Vector3Int(x, 0, z));
}
}
}
public string ToStringShort() => $"{{{position}, {orientation}}}";
public override string ToString() => $"{{{position}, {size}, {orientation}}}";
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fd604a23d14e49aeb740a8108bd35111
timeCreated: 1669114833