move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -1,34 +0,0 @@
using EscapeRoomEngine.Engine.Runtime.Measurements;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
/// <summary>
/// An entry in the <see cref="PuzzlePlan"/> UI component that displays the name and estimated time for a puzzle.
/// </summary>
public class PuzzlePlanEntry : MonoBehaviour
{
[BoxGroup("Internal")] [Required] [SerializeField]
private Text puzzleName, estimatedTime;
public Vector2 Position
{
set
{
puzzleName.rectTransform.anchoredPosition = value;
}
}
public PuzzleModuleDescription Puzzle
{
set
{
puzzleName.text = value.puzzleName;
estimatedTime.text = $"Time Estimate: {Measure.EstimateTime(value).ToTimeSpan():mm':'ss}";
}
}
}
}