move puzzle implementations out of engine
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3
Assets/Engine/Runtime/UI/Elements.meta
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3
Assets/Engine/Runtime/UI/Elements.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c13c76161df849bfb0bd769d1756a66f
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timeCreated: 1683591920
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@@ -2,7 +2,7 @@ using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// This component is responsible to change the icon of the pause button depending on the game state.
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// The puzzle plan UI component that displays the current puzzle plan in the game master window.
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@@ -1,11 +1,11 @@
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// An entry in the <see cref="PuzzlePlan"/> UI component that displays the name and estimated time for a puzzle.
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI.Elements;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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