move puzzle implementations out of engine
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Precondition
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{
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/// <summary>
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/// This requirement guarantees that a module is placed in the same space as its related module.
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/// </summary>
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[CreateAssetMenu(menuName = "Requirements/Related Module")]
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class RelatedModule : PreconditionRequirement
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{
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[InfoBox("A related module that must be added to the same space successfully before this module is added.")]
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[Required]
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public ModuleDescription relatedModule;
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protected override List<bool> FilterCandidates(List<bool> candidates, Module module, Space space)
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{
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var newModule = Module.CreateModuleByType(space, relatedModule);
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module.relatedModules.Add(newModule);
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return new List<bool> { space.StageModuleWithRequirements(newModule) };
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}
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}
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}
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