move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

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using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.Description;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Precondition
{
/// <summary>
/// This requirement guarantees that a module is placed in the same space as its related module.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Related Module")]
class RelatedModule : PreconditionRequirement
{
[InfoBox("A related module that must be added to the same space successfully before this module is added.")]
[Required]
public ModuleDescription relatedModule;
protected override List<bool> FilterCandidates(List<bool> candidates, Module module, Space space)
{
var newModule = Module.CreateModuleByType(space, relatedModule);
module.relatedModules.Add(newModule);
return new List<bool> { space.StageModuleWithRequirements(newModule) };
}
}
}

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