move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -8,9 +8,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
/// <summary>
/// The main class any placement requirement inherits from. To place a module, every possible placement inside the space is put into a list of candidates that is then filtered by all placement requirements.
/// </summary>
public abstract class PlacementRequirement : Requirement<Placement>
public abstract class PlacementRequirement : Requirement<Utilities.Placement>
{
protected abstract override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space);
protected abstract override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space);
public static bool TryPlacing(Module module, Space space)
{