move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,18 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement places a module exactly in the same position as its first related module.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Place With Related Module")]
public class PlaceWithRelatedModule : PlacementRequirement
{
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
return new List<Utilities.Placement> { module.relatedModules[0].srPlacement };
}
}
}