move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,29 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement guarantees that the back side of the module is placed at the edge of the space.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
candidates.RemoveAll(candidate =>
{
var (left, right) = candidate.BackCorners;
return !(left.x == 0 && right.x == 0 ||
left.z == 0 && right.z == 0 ||
left.x == sizeMinusOne.x && right.x == sizeMinusOne.x ||
left.z == sizeMinusOne.y && right.z == sizeMinusOne.y);
});
return candidates;
}
}
}