move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,35 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement prevents modules from overlapping. For two models not to overlap, both of them need this requirement.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
space.AllModules.ForEach(other => // for all other module ...
other.srPlacement.ForEachPosition(otherPosition => // ... positions ...
candidates.RemoveAll(candidate => // ... remove every candidate that ...
{
var remove = false;
candidate.ForEachPosition(position => // ... anywhere inside its bounds ...
{
if (!remove)
{
remove = position.Equals(otherPosition); // ... overlaps with other modules' position
}
});
return remove;
})));
return candidates;
}
}
}