move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,23 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement forces a specific orientation.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
public class LockOrientation : PlacementRequirement
{
public Orientation orientation;
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
candidates.RemoveAll(candidate => candidate.orientation != orientation);
return candidates;
}
}
}