move puzzle implementations out of engine
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement forces a specific orientation.
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/// </summary>
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[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
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public class LockOrientation : PlacementRequirement
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{
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public Orientation orientation;
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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candidates.RemoveAll(candidate => candidate.orientation != orientation);
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return candidates;
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}
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}
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}
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