move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 730542e39b51427399729e60f1405d5c
timeCreated: 1683591635

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@@ -1,8 +1,9 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement guarantees that the module faces the center of the space.
@@ -10,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
public class FaceSpaceCenter : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
float width = space.rrPlacement.size.x;
float length = space.rrPlacement.size.y;

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@@ -1,8 +1,9 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement forces a specific orientation.
@@ -12,7 +13,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
public Orientation orientation;
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
candidates.RemoveAll(candidate => candidate.orientation != orientation);

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@@ -2,7 +2,7 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement prevents modules from overlapping. For two models not to overlap, both of them need this requirement.
@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
space.AllModules.ForEach(other => // for all other module ...
other.srPlacement.ForEachPosition(otherPosition => // ... positions ...

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@@ -2,7 +2,7 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement guarantees that the back side of the module is placed at the edge of the space.
@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;

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@@ -2,7 +2,7 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement allows any placement. Used for testing purposes.
@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
public class PlaceAnywhere : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
return candidates;
}

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@@ -2,7 +2,7 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement places a module exactly in the same position as its first related module.
@@ -10,9 +10,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
[CreateAssetMenu(menuName = "Requirements/Place With Related Module")]
public class PlaceWithRelatedModule : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
return new List<Placement> { module.relatedModules[0].srPlacement };
return new List<Utilities.Placement> { module.relatedModules[0].srPlacement };
}
}
}

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@@ -8,9 +8,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
/// <summary>
/// The main class any placement requirement inherits from. To place a module, every possible placement inside the space is put into a list of candidates that is then filtered by all placement requirements.
/// </summary>
public abstract class PlacementRequirement : Requirement<Placement>
public abstract class PlacementRequirement : Requirement<Utilities.Placement>
{
protected abstract override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space);
protected abstract override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space);
public static bool TryPlacing(Module module, Space space)
{

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fileFormatVersion: 2
guid: e6ea2e0c5bff467b8c9d720e958f87f8
timeCreated: 1683591641

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@@ -1,9 +1,10 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.Description;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Precondition
{
/// <summary>
/// This requirement guarantees that a module is placed in the same space as its related module.