move puzzle implementations out of engine
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3
Assets/Engine/Runtime/Requirements/Placement.meta
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3
Assets/Engine/Runtime/Requirements/Placement.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 730542e39b51427399729e60f1405d5c
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timeCreated: 1683591635
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@@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement guarantees that the module faces the center of the space.
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@@ -10,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
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public class FaceSpaceCenter : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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float width = space.rrPlacement.size.x;
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float length = space.rrPlacement.size.y;
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@@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement forces a specific orientation.
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@@ -12,7 +13,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public Orientation orientation;
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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candidates.RemoveAll(candidate => candidate.orientation != orientation);
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement prevents modules from overlapping. For two models not to overlap, both of them need this requirement.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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space.AllModules.ForEach(other => // for all other module ...
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other.srPlacement.ForEachPosition(otherPosition => // ... positions ...
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement guarantees that the back side of the module is placed at the edge of the space.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
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public class PlaceAlongSpaceEdges : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement allows any placement. Used for testing purposes.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
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public class PlaceAnywhere : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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return candidates;
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}
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement places a module exactly in the same position as its first related module.
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@@ -10,9 +10,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place With Related Module")]
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public class PlaceWithRelatedModule : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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return new List<Placement> { module.relatedModules[0].srPlacement };
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return new List<Utilities.Placement> { module.relatedModules[0].srPlacement };
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}
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}
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}
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@@ -8,9 +8,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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/// <summary>
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/// The main class any placement requirement inherits from. To place a module, every possible placement inside the space is put into a list of candidates that is then filtered by all placement requirements.
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/// </summary>
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public abstract class PlacementRequirement : Requirement<Placement>
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public abstract class PlacementRequirement : Requirement<Utilities.Placement>
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{
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protected abstract override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space);
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protected abstract override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space);
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public static bool TryPlacing(Module module, Space space)
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{
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3
Assets/Engine/Runtime/Requirements/Precondition.meta
Normal file
3
Assets/Engine/Runtime/Requirements/Precondition.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e6ea2e0c5bff467b8c9d720e958f87f8
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timeCreated: 1683591641
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@@ -1,9 +1,10 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Precondition
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{
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/// <summary>
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/// This requirement guarantees that a module is placed in the same space as its related module.
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