move puzzle implementations out of engine
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13
Assets/Engine/Runtime/Modules/State/Spawn.cs
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13
Assets/Engine/Runtime/Modules/State/Spawn.cs
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namespace EscapeRoomEngine.Engine.Runtime.Modules.State
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{
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/// <summary>
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/// The spawn door is used in the first room.
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/// </summary>
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internal class Spawn : DoorState
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{
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private void Start()
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{
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ExitFrom();
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}
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}
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}
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