move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,13 @@
namespace EscapeRoomEngine.Engine.Runtime.Modules.State
{
/// <summary>
/// The spawn door is used in the first room.
/// </summary>
internal class Spawn : DoorState
{
private void Start()
{
ExitFrom();
}
}
}