move puzzle implementations out of engine

This commit is contained in:
2023-03-22 09:44:17 +01:00
parent e1bfecbd4b
commit 30d8f986df
70 changed files with 82 additions and 46 deletions

View File

@@ -0,0 +1,17 @@
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Modules.Description
{
/// <summary>
/// The <see cref="ModuleDescription"/> for a <see cref="DoorModule"/>. Includes the description of the connected door.
/// </summary>
[CreateAssetMenu(menuName = "Modules/Door")]
public class DoorModuleDescription : ModuleDescription
{
/// <summary>
/// The description for the door that should be connected with this one.
/// <example>If this is a teleporter entrance, the connected door should be a teleporter exit.</example>
/// </summary>
public DoorModuleDescription connectedDoorDescription;
}
}