rename DefaultEngine to be more readable
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@@ -46,8 +46,8 @@ namespace EscapeRoomEngine.Engine.Runtime
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this.room = room;
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rrPlacement = GenerateSpaceDimensions(
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entrance,
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Engine.DefaultEngine.theme.minRoomSize.ProjectAtFloor(),
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Engine.DefaultEngine.theme.playSpace.ProjectAtFloor());
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Engine.Theme.minRoomSize.ProjectAtFloor(),
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Engine.Theme.playSpace.ProjectAtFloor());
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// connect the space to its passage
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entrance.PlaceEntrance(new DoorModule(this,
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@@ -119,7 +119,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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else
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location = left ? TileLocation.W : right ? TileLocation.E : TileLocation.C;
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var tileObject = Object.Instantiate(Engine.DefaultEngine.theme.spaceTile, _spaceTiles.transform, false);
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var tileObject = Object.Instantiate(Engine.Theme.spaceTile, _spaceTiles.transform, false);
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tileObject.transform.localPosition = new Vector3(x, 0, z);
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tileObject.showTile = location;
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}
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