rename DefaultEngine to be more readable
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@@ -43,7 +43,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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if (EditorApplication.isPlaying)
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{
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Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
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Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
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UpdateUI();
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}
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}
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@@ -52,7 +52,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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if (EditorApplication.isPlaying)
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{
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Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
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Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
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UpdateUI();
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}
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}
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@@ -61,8 +61,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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if (EditorApplication.isPlaying)
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{
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Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
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Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
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Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
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Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
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UpdateUI();
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}
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}
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@@ -73,7 +73,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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if (!_registeredUpdateEvent)
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{
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Engine.DefaultEngine.UpdateUIEvent += UpdateUI;
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Engine.Instance.UpdateUIEvent += UpdateUI;
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_registeredUpdateEvent = true;
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}
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}
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@@ -82,9 +82,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
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_registeredUpdateEvent = false;
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}
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_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 1);
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_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
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_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
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_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 1);
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_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
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_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
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}
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}
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#endif
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