rename DefaultEngine to be more readable
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@@ -30,7 +30,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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{
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if (Active)
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{
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var color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
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var color = Engine.Runtime.Engine.Theme.activeColor;
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orb.Color = color.hdr;
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Emission.color = color.hdr;
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@@ -44,7 +44,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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var orb = other.GetComponent<DispenserOrb>();
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if (orb != null)
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{
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var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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var color = Engine.Runtime.Engine.Theme.puzzleColor;
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if (Active)
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{
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@@ -31,7 +31,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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switch (type)
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{
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case PuzzleEventType.Restarted:
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var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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var color = Engine.Runtime.Engine.Theme.puzzleColor;
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_holes.ForEach(hole =>
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{
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hole.Enable();
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@@ -41,8 +41,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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_dispenser.Reset();
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break;
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case PuzzleEventType.Solved:
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var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
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var solvedColor = Engine.Runtime.Engine.Theme.solvedColor;
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var activeColor = Engine.Runtime.Engine.Theme.activeColor;
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_holes.ForEach(hole =>
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{
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hole.Disable();
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