no overlap requirement
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using System.Collections.Generic;
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using Escape_Room_Engine.Engine.Scripts.Modules;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Requirements
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{
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
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{
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var edgePositions = space.rrDimensions.EveryPosition;
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space.Modules.ForEach(m => edgePositions.Remove(m.SrPosition));
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return edgePositions;
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}
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}
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}
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