Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Requirements/NoOverlap.cs
2022-11-07 16:04:00 +01:00

19 lines
594 B
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
{
var edgePositions = space.rrDimensions.EveryPosition;
space.Modules.ForEach(m => edgePositions.Remove(m.SrPosition));
return edgePositions;
}
}
}