no overlap requirement
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using System.Collections.Generic;
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using Escape_Room_Engine.Engine.Scripts.Modules;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Requirements
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{
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
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{
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var edgePositions = space.rrDimensions.EveryPosition;
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space.Modules.ForEach(m => edgePositions.Remove(m.SrPosition));
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return edgePositions;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 58ae9c09c887475d833d2cd4ee4ccffb
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timeCreated: 1667881856
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using Escape_Room_Engine.Engine.Scripts.Modules;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Requirements
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{
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