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\begin{thebibliography}{1}
\bibitem{abrash:2013}
Michael Abrash.
\newblock Why virtual reality is hard (and where it might be going).
\newblock {\em Game Developers Conference 2013}, 2013.
\bibitem{aliaga:1997}
Daniel~G Aliaga and Anselmo~A Lastra.
\newblock Architectural walkthroughs using portal textures.
\newblock In {\em Proceedings. Visualization '97 (Cat. No. 97CB36155)}, pages
355--362. IEEE, 1997.
\bibitem{boletsis:2017}
Costas Boletsis.
\newblock The new era of virtual reality locomotion: A systematic literature
review of techniques and a proposed typology.
\newblock {\em Multimodal Technologies and Interaction}, 1(4), 2017.
\bibitem{nvidia-sps}
NVIDIA Corporation.
\newblock Vrworks -- single pass stereo.
\newblock \url{https://developer.nvidia.com/vrworks/graphics/singlepassstereo}.
\newblock [accessed 1.11.2022].
\bibitem{lochner:2021}
Daniel Lochner.
\newblock Vr natural walking in impossible spaces.
\newblock {\em Motion, Interaction and Games (MIG '21)}, 2021.
\bibitem{lowe:2005}
Nick Lowe and Amitava Datta.
\newblock A new technique for rendering complex portals.
\newblock {\em IEEE Transactions on Visualization and Computer Graphics},
11(1):81--90, 2005.
\end{thebibliography}