89 lines
3.4 KiB
Plaintext
89 lines
3.4 KiB
Plaintext
% Generated by IEEEtran.bst, version: 1.14 (2015/08/26)
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\bibitem{lowe:2005}
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N.~Lowe and A.~Datta, ``A new technique for rendering complex portals,''
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no.~1, pp. 81--90, 2005.
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textures,'' in \emph{Proceedings. Visualization '97 (Cat. No.
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97CB36155)}.\hskip 1em plus 0.5em minus 0.4em\relax IEEE, 1997, pp. 355--362.
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M.~Abrash, ``Why virtual reality is hard (and where it might be going),''
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\BIBentrySTDinterwordspacing
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\BIBentrySTDinterwordspacing
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\bibitem{lochner:2021}
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D.~Lochner, ``Vr natural walking in impossible spaces,'' \emph{Motion,
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\bibitem{lod:2005}
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of the Computer Graphics International 2005}, ser. CGI '05.\hskip 1em plus
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\bibitem{vlachos:2015}
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\BIBentryALTinterwordspacing
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\bibitem{vlachos:2016}
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\BIBentryALTinterwordspacing
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------, ``Advanced vr rendering performance,'' \emph{Game Developers Conference
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\url{https://www.valvesoftware.com/en/publications}
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\BIBentrySTDinterwordspacing
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\bibitem{nvidia-sps}
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\end{thebibliography}
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