introduction draft
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paper.bbl
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\begin{thebibliography}{1}
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\bibitem{abrash:2013}
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Michael Abrash.
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\newblock Why virtual reality is hard (and where it might be going).
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\newblock {\em Game Developers Conference 2013}, 2013.
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\bibitem{aliaga:1997}
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Daniel~G Aliaga and Anselmo~A Lastra.
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\newblock Architectural walkthroughs using portal textures.
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\newblock In {\em Proceedings. Visualization '97 (Cat. No. 97CB36155)}, pages
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355--362. IEEE, 1997.
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\bibitem{boletsis:2017}
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Costas Boletsis.
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\newblock The new era of virtual reality locomotion: A systematic literature
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review of techniques and a proposed typology.
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\newblock {\em Multimodal Technologies and Interaction}, 1(4), 2017.
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\bibitem{lochner:2021}
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Daniel Lochner.
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\newblock Vr natural walking in impossible spaces.
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\newblock {\em Motion, Interaction and Games (MIG '21)}, 2021.
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\bibitem{lowe:2005}
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Nick Lowe and Amitava Datta.
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\newblock A new technique for rendering complex portals.
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\newblock {\em IEEE Transactions on Visualization and Computer Graphics},
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11(1):81--90, 2005.
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\end{thebibliography}
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