final
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47
refs.bib
47
refs.bib
@@ -46,12 +46,37 @@
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organization = {ACM}
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}
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@ARTICLE{vlachos:2016,
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author = {Alex Vlachos},
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title = {Advanced VR Rendering Performance},
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journal = {Game Developers Conference 2016},
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url = {https://www.valvesoftware.com/en/publications},
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year = {2016}
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@ARTICLE{monoscopic-stereoscopic:2020,
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author = {Mehmet Burak Taştı and Ümmühan Avcı},
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title = {Examination of using monoscopic three-dimensional (M3D) and stereoscopic three-dimensional (S3D) animation on students},
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journal = {Education and Information Technologies},
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volume = {25},
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year = {2020},
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pages = {2765--2790},
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publisher = {Springer},
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doi = {10.1007/s10639-019-10095-1}
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}
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@INPROCEEDINGS{back-face-culling:2007,
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author={Dool-Bong Jeon and Sang-Yeon Kim and Kwang-Youb Lee and Jae-Chang Kwak},
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booktitle={TENCON 2007 - 2007 IEEE Region 10 Conference},
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title={A design of a 3D graphics rasterizer with a culling and clipping},
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year={2007},
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pages={1-4},
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doi={10.1109/TENCON.2007.4428836}
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}
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@inproceedings{lod:2005,
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author = {Ji, Junfeng and Wu, Enhua and Li, Sheng and Liu, Xuehui},
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title = {Dynamic LOD on GPU},
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year = {2005},
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isbn = {0780393309},
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publisher = {IEEE Computer Society},
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address = {USA},
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booktitle = {Proceedings of the Computer Graphics International 2005},
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pages = {108–114},
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numpages = {7},
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series = {CGI '05}
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}
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@ARTICLE{vlachos:2015,
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@@ -62,8 +87,16 @@
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year = {2015}
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}
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@ARTICLE{vlachos:2016,
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author = {Alex Vlachos},
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title = {Advanced VR Rendering Performance},
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journal = {Game Developers Conference 2016},
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url = {https://www.valvesoftware.com/en/publications},
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year = {2016}
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}
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@MISC{nvidia-sps,
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author = {NVIDIA Corporation},
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author = {NVIDIA},
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title = {VRWorks -- Single Pass Stereo},
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howpublished = "\url{https://developer.nvidia.com/vrworks/graphics/singlepassstereo}",
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note = "[accessed 1.11.2022]"
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