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@@ -46,12 +46,37 @@
organization = {ACM}
}
@ARTICLE{vlachos:2016,
author = {Alex Vlachos},
title = {Advanced VR Rendering Performance},
journal = {Game Developers Conference 2016},
url = {https://www.valvesoftware.com/en/publications},
year = {2016}
@ARTICLE{monoscopic-stereoscopic:2020,
author = {Mehmet Burak Taştı and Ümmühan Avcı},
title = {Examination of using monoscopic three-dimensional (M3D) and stereoscopic three-dimensional (S3D) animation on students},
journal = {Education and Information Technologies},
volume = {25},
year = {2020},
pages = {2765--2790},
publisher = {Springer},
doi = {10.1007/s10639-019-10095-1}
}
@INPROCEEDINGS{back-face-culling:2007,
author={Dool-Bong Jeon and Sang-Yeon Kim and Kwang-Youb Lee and Jae-Chang Kwak},
booktitle={TENCON 2007 - 2007 IEEE Region 10 Conference},
title={A design of a 3D graphics rasterizer with a culling and clipping},
year={2007},
pages={1-4},
doi={10.1109/TENCON.2007.4428836}
}
@inproceedings{lod:2005,
author = {Ji, Junfeng and Wu, Enhua and Li, Sheng and Liu, Xuehui},
title = {Dynamic LOD on GPU},
year = {2005},
isbn = {0780393309},
publisher = {IEEE Computer Society},
address = {USA},
booktitle = {Proceedings of the Computer Graphics International 2005},
pages = {108114},
numpages = {7},
series = {CGI '05}
}
@ARTICLE{vlachos:2015,
@@ -62,8 +87,16 @@
year = {2015}
}
@ARTICLE{vlachos:2016,
author = {Alex Vlachos},
title = {Advanced VR Rendering Performance},
journal = {Game Developers Conference 2016},
url = {https://www.valvesoftware.com/en/publications},
year = {2016}
}
@MISC{nvidia-sps,
author = {NVIDIA Corporation},
author = {NVIDIA},
title = {VRWorks -- Single Pass Stereo},
howpublished = "\url{https://developer.nvidia.com/vrworks/graphics/singlepassstereo}",
note = "[accessed 1.11.2022]"