Files
modular-vr/Assets/Engine/Runtime/EngineTheme.cs

59 lines
1.6 KiB
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime
{
[CreateAssetMenu(menuName = "Engine Theme")]
public class EngineTheme : ScriptableObject
{
#region Size
[BoxGroup("Size")] [Tooltip("The minimum size that should be allowed for rooms.")]
public Vector2Int minRoomSize;
[BoxGroup("Size")] [Tooltip("The size of the physical play space available to the engine.")]
public Vector2Int playSpace;
#endregion
#region Theme
[BoxGroup("Theme")] [Required]
public SpaceTile spaceTile;
[BoxGroup("Theme")]
public GameObject environment;
[BoxGroup("Theme")]
public DynamicColor puzzleColor, solvedColor, activeColor;
#endregion
#region Doors
[BoxGroup("Doors")] [Required]
public DoorModuleDescription spawnDoor;
[BoxGroup("Doors")] [ValidateInput("IsNotEmpty", "At least one exit door type is required.")]
public List<DoorModuleDescription> exitDoorTypes;
#endregion
#region Puzzles
[BoxGroup("Puzzles")] [MinMaxSlider(0, 24)]
public Vector2Int puzzleCount;
[BoxGroup("Puzzles")]
public List<PuzzleModuleDescription> puzzleTypes;
#endregion
[UsedImplicitly]
private bool IsNotEmpty(List<DoorModuleDescription> modules) => modules.Count > 0;
}
}