Files
modular-vr/Assets/Portal/Runtime/RenderPortalSurface.cs
2023-03-15 15:15:26 +01:00

53 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace EscapeRoomEngine.Portal.Runtime
{
public class RenderPortalSurface : ScriptableRendererFeature
{
private class RenderPass : ScriptableRenderPass
{
private RenderStateBlock _renderStateBlock;
private readonly LayerMask _layer;
public RenderPass(LayerMask layer)
{
_layer = layer;
renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
_renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
var drawingSettings =
CreateDrawingSettings(
new List<ShaderTagId>
{
new("SRPDefaultUnlit"), new("UniversalForward"), new("UniversalForwardOnly")
},
ref renderingData, SortingCriteria.CommonTransparent);
var filteringSettings = new FilteringSettings(RenderQueueRange.transparent, _layer);
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref _renderStateBlock);
}
}
private RenderPass _renderPass;
public LayerMask layer;
public override void Create()
{
_renderPass = new RenderPass(layer);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
renderer.EnqueuePass(_renderPass);
}
}
}