Files
modular-vr/Assets/Desert/Runtime/Dispenser/DispenserOrb.cs

25 lines
529 B
C#

using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Dispenser
{
[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
public class DispenserOrb : MonoBehaviour
{
public Color Color
{
set => _emission.color = value;
}
private Emission _emission;
private void Awake()
{
_emission = GetComponent<Emission>();
}
private void Start()
{
_emission.active = true;
}
}
}