Files
modular-vr/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/Crystal.cs

34 lines
725 B
C#

using Escape_Room_Engine.Desert.Scripts;
using NaughtyAttributes;
using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(Emission))]
public class Crystal : MonoBehaviour
{
[Required] public Light crystalLight;
public bool Active
{
get => _emission.active;
set
{
_emission.active = value;
crystalLight.enabled = value;
}
}
private Emission _emission;
private void Awake()
{
_emission = GetComponent<Emission>();
}
private void Start()
{
Active = false;
}
}
}