Files
modular-vr/Assets/Engine/Runtime/Requirements/PreconditionRequirement.cs

44 lines
1.5 KiB
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
public abstract class PreconditionRequirement : Requirement<bool>
{
protected static readonly HashSet<bool> TrueSet = new(new[] { true }), FalseSet = new(new[] { false });
protected abstract override IEnumerable<bool> GenerateCandidates(Module module, Space space);
public static bool CheckPreconditions(Module module, Space space)
{
Debug.Log($"{module}, {module.description.preconditionRequirements}");
if (module.description.preconditionRequirements.Count == 0)
{
// don't evaluate requirements if there are none
return true;
}
var preconditionsMet = Candidates(
TrueSet,
module.description.preconditionRequirements,
module, space)
.Contains(true);
Logger.Log(
preconditionsMet
? $"Preconditions for {module} satisfied"
: $"Could not satisfy preconditions for {module}",
LogType.ModulePlacement);
return preconditionsMet;
}
protected static HashSet<bool> SetFor(bool value)
{
return value ? TrueSet : FalseSet;
}
}
}